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Wednesday, 19 September 2007

Quake-Video-addition...


[ updated AGAIN : 2007 10 18 - avfx files added ]
1) Game Over mix
2) bang avfx e00
3) bang avfx a00
4) bang avfx b00
5) bang avfx c00
6) bang avfx d00
7) bang avfx f00
8) Bang avfx files Final Mixdown (last addition)

Muso/Audio AnnAraKs - listen to no 8, nJoY! :)
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Nothing exciting to write home about at the moment, but i thought i would fill you all in as to the current progress of the Quake Video...
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The above mix was one of about three or four, but sadly the rest were lost because my CD-Recorder doesnt work quite the way it should be (TOC loss due to slow spindle motor anyone), and ironically they were by far the best of the progression of the audio side of things as these were the beginnings of the GFX audio files. The above file is going to be used for a walkthrou video file with no action except for a drifting cam thru the level, aswell as occasional action fading in and out... (since been updated)
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They were the closest i managed ever to attain what i would characterise as audio chaos, and the closest you guys would get to hearing something similar would be to press fast forward on a cd-player and turn the volume up, then mix that with some fancy video editing FX. You get the drift!
I will be making these parts again soon (well, as close as can be since there are many variables) and posting them, as these will be required for the GFX additions to the video once i can get that done! (( lol it really is the never ending saga eh ))
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bearing in mind, its taken nearlly TEN years to get here, and the positive feedback alone has allready made this a therapy rewarding excercise. And on listening to the above, i must really try and get the walkthrough video up here along with the above version edited, which is the Quakeworld in DM2, but with NO-ONE about, just a slooooow cam thru. Very eiry i can tell you. For the love of eh!!!
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Again, these are not meant to be songs as such, but merely audio files, from which i can extract parts, to include and add to the final Bang video and its subsequent parts, to compliment the Game video.
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[ Lastly on this subject ]
Hmmm, definatelly worth doing these, but as usual i have gone over the top regarding quantity for what i will eventually need them for. And i have to admit that allthough the idea has potential audio production bennefits, the major drawback is the lack of control dynamically. And sadly, because of the way these are created, that is un-avoidable. My one saving grace is, if i did create something potentially promotable in this genere, I would literally have to edit the whole song in wave-form, just for post-eq-purposes, and even then you can only ever take away, never add. Something all Muso's avoid like the plague...
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Finally, i can safelly say i have achieved what i set out to regarding the audio here. Now if the video turns out how i see it in my head, i can safelly say this venture will be my 1 way ticket to the funny farm, but it will be worth it!
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anyway, till next time...
jsm

(ps expect some really cheezy jams to suddenly appear in the jam blog, and real soon tooo! :)